- VIDEO GAMES -
Tom Clancy Games |
Since beginning in 1998 as a 2D/3D artist on Tom Clancy's Rainbow Six: Eagle Watch and contributing to post-launch patches for the original Rainbow Six game, Travis worked dilligently to help shape the Tom Clancy’s game brand into a worldwide powerhouse property though a variety of roles across nearly every major Tom Clancy game title and derivative product produced. These include:
Tactical Licensing Director/Senior Authenticity Coordinator:
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Far Cry Series |
Travis' contributions on these shooter games focused primarily on helping fictional weapons, tactical vehicles and aircraft feel convincing via feedback and paint overs, Additional services included approval of weapon implementation in the games, marketing and derivative products, like figurines.
Tactical Licensing Director/Senior Authenticity Coordinator:
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Post-Ubisoft Games |
Following departure from Ubisoft, entertainment industry consulting continues under the Authenticity Exchange brand, working with multiple video game companies and a documentary filmaker on projects that have yet to be released.
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- SOFTWARE -
Military Computer-Based Training
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Prior to entering the video game industry, Travis worked for Logistics Services International as a Level 3 2D and 3D artist with Secret clearance working on various Computer-Based Training products for US and Allied militaries. These included training for radar systems, 2.75" rockets & over-the-horizon targeting. Since entering the games industry, he has continued to collaborate on training projects including those for uncrewed systems.
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