TRAVIS GETZ
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- ​VIDEO GAMES -

Tom Clancy Games

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Since beginning in 1998 as a 2D/3D artist on Tom Clancy's Rainbow Six: Eagle Watch and contributing to post-launch patches for the original Rainbow Six game, Travis worked dilligently to help shape the Tom Clancy’s game brand into a worldwide powerhouse property though a variety of roles across nearly every major Tom Clancy game title and derivative product produced. These include:

Tactical Licensing Director/Senior Authenticity Coordinator:
  • The Division: Heartland
  • The Division 2
  • The Division
  • Rainbow Six: Extraction
  • Rainbow Six: Siege
  • Rainbow Six: Vegas 2
  • Rainbow Six: Vegas
  • Ghost Recon Breakpoint
  • Ghost Recon Wildlands
  • Ghost Recon Phantoms
  • Ghost Recon Future Soldier
  • Ghost Recon Predator
  • Splinter Cell Blacklist
  • Splinter Cell: Conviction
  • Splinter Cell: Double Agent
  • Splinter Cell: Chaos Theory
  • HAW-X 2
  • HAW-X
  • EndWar
Marketing Artist/Tactical Licensing Director/Authenticity Coordinator:
  • Ghost Recon Advanced Warfighter 2
  • Ghost Recon Advanced Warfighter
  • Rainbow Six: Lockdown
Marketing Coordinator/Marketing Art Coordinator/Authenticity Coordinator:
  • Ghost Recon 2 Summit Strike
  • Ghost Recon 2
International content manager, Tom Clancy games:
  • Splinter Cell Pandora Tomorrow
  • Splinter Cell
  • Ghost Recon Jungle Storm
  • Ghost Recon Desert Siege
  • Rainbow Six 3: Iron Wrath
  • Rainbow Six 3: Black Arrow
  • Rainbow Six 3: Athena Sword
  • Rainbow Six 3: Raven Shield
  • Rainbow Six: Lone Wolf
  • Rainbow Six: Take Down
  • Rainbow Six Rogue Spear: Black Thorn
​Lead artist (included level art tasks)
  • Ghost Recon (original)
  • Rogue Spear: Urban Operations
​Level designer, weapon/vehicle artist:
  • Rogue Spear
  • Sum of All Fears
2D/3D (objects/texture) artist:
  • ​Rainbow Six (post-launch update work)
  • ​Rainbow Six Eagle Watch

Far Cry Series

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Travis' contributions on these shooter games focused primarily on helping fictional weapons, tactical vehicles and aircraft feel convincing via feedback and paint overs, Additional services included approval of weapon implementation in the games, marketing and derivative products, like figurines.

Tactical Licensing Director/Senior Authenticity Coordinator:
  • Far Cry 6
  • Far Cry New Dawn
  • Far Cry 5
  • Far Cry 4
  • Far Cry 3 Blood Dragon
  • Far Cry 3
  • Far Cry Vengeance
  • Far Cry 2
  • Far Cry Instincts​

Other Ubisoft Games

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Travis has contributed to several other Ubisoft titles including:

​Tactical Licensing Director/Senior Authenticity Coordinator:
  • ​Watch_Dogs series
Marketing Art Coordinator:
  • America's Army: True Soldiers
Authenticity Coordinator;
  • Peter Jackson's King Kong
  • Assassin’s Creed: Syndicate

Post-Ubisoft Games

Following departure from Ubisoft, entertainment industry consulting continues under the Authenticity Exchange brand, working with multiple video game companies and a documentary filmaker on projects that have yet to be released.

- SOFTWARE -

Military Computer-Based Training

Prior to entering the video game industry, Travis worked for Logistics Services International as a Level 3 2D and 3D artist with Secret clearance working on various Computer-Based Training products for US and Allied militaries.  These included training for radar systems, 2.75" rockets & over-the-horizon targeting.  Since entering the games industry, he has continued to collaborate on training projects including those for uncrewed systems.
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Cover design for Redstone Arsenal's Grey Eagle Tactical Trainer
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Splash Screen Art for LSI Computer Based Training
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App Visual Design

Travis has overseen visual design for a military training app and contributed graphics and visual design consults for the North Carolina National Guard's app.

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